Japanese high school dating game Cam live jasmin 2015

Posted by / 03-Sep-2017 06:06

Japanese high school dating game

The PC is an open platform with tons of great development tools, making it ideal for small indie developers to target.

Steam on the other hand, has made digital distribution cost-effective, efficient, and accessible to a massive audience.

Depending on the choices made by the player, the story branches into multiple forks.

Each of these paths chronicle Hisao's deepening and eventually romantic relationship with one of the five main female characters (or lack thereof), which may variously end well, badly, or neutrally.

The most common objective of dating sims is to date, usually choosing from among several characters, and to achieve a romantic relationship.

Though the game is a standard text command-style adventure game similar to the Famicom Tantei Club series, in important scenes, the player is required to select a facial expression in addition to a verbal response.

The gameplay involves conversing with a selection of girls, attempting to increase their internal "love meter" through correct choices of dialogue.

The game lasts for a fixed period of game time, such as one month or three years.

Miho Nakayama, a popular actor and singer in Japan during the 1980s, is featured on the game's cover and makes a cameo appearance in the game itself.

Sakamoto, then in his fifth year at Nintendo, was excited at the prospect of making an adventure game, but came up with an idea of using a real life celebrity instead of creating a new character, to make the game feel like an "event" or a "kind of festival".

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All this is a huge boon for visual novels and dating simulation games, which would have lingered in obscurity outside of Japan, otherwise.